Wednesday, October 12, 2016

Review: Zero Escape: Zero Time Dilemma

999: Nine Hours, Nine Persons, Nine Doors and Zero Escape: Virtues Last Reward really hit with audiences on DS/3DS and the PS Vita with the gripping story and twist and turns. The novel approach mixed with a fair amount of gameplay was great with the novel genre and each game got better and better as the sequels came which brings me to Zero Escape: Zero Time Dilemma.



The graphics, the way of story telling and overall style dramatically changed most parts for the better but not a perfect change, but more on that later. In Zero Escape: Zero Time Dilemma, nine participants are trapped in an underground bomb shelter called Dcom and everyone has a reason to be there though awaken in their cell. The participants  are split into teams of three and located in three different divisions of the shelter. To seek a way out, they need to find six passwords but each time a new password is revealed, one person will die, requiring a minimum of six deaths before they can escape.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.